Ill Effects
A bi-weekly research-informed series on media “influences” hosted by academics Ben Litherland and Richard McCulloch. Each episode focuses on a specific media case study (often a controversial film, video game, artist, TV show, celebrity, toy, etc.) and examines the claims that have been made about its alleged “effects” on audiences/consumers. The first one includes barbie dolls […]
Videogames
Recently a British teenager won almost a million in championships of the computer game Fortnite. So what other good news can we find in evidence of the positive aspects of gaming? Economic impact The BFI report, “Screen Business: How tax incentives help power economic growth across the UK”, says that the gaming industry directly employs […]
Children and Social Media
How much time do British children spend using social media each day? Results from Ofcom which is based on 3-day digital diaries of 186 primary school children and 173 secondary. It also covers TV viewing, messaging and gaming habits.
Communication Space: the Media and Communications Network.
Communication Space: the Media and Communications Network. http://thecommunicationspace.com/ A site sponsored by commercial publisher SAGE which aims to encourage the exchange of new ideas and research covering all areas of media and communications. Topics include media studies, journalism , new media, video gaming. Researchers can create their own profiles and post to the site. Other users […]
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